Soundbytes Podcast

1
Feb

Soundbytes Podcast - EP 4 - Pre-GDC

Hello! Welcome back to the fourth episode of our monthly podcast about games and game audio. In light of GDC being at the end of Febuary, we decided that for this episode we'd delve into some pre-GDC advice, specifically aimed at newcomers, and some general networking tips. We also answered a few listener questions. 

Hosted by:

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

 

Links to things we mentioned:

Rich Vreeland's Mini Metro: RMX KIT on Bandcamp

Adam T Croft's Introduction to Reascript Tutorial

Game Developers Conference (GDC)

Sightglass Coffee morning meetings organised by Damian Kastbauer and Anton Woldhek

Game Audio Podcast

Lunch behind the carousel and Matt Marteinsson's CarouselCon 2017 

GDC Audio Track and Audio Bootcamp

G.A.N.G (Game Audio Network Guild) Awards

IGF Awards

The Marriot Hotel (the Death Star)

Byron Bullock and Steve Whetman's 2016 GDC talk 'Foley in 'Alien: Isolation' & 'Gears of War: Ultimate' Edition'

Game Audio North at Newcastle (18th of Febuary!)

First ever Irish Game Audio meetup in Dublin (25th of Febuary!)

 

Some additional GDC guides that we've found helpful:

ASoundEffect's 'The Ultimate Guide to Game Audio at GDC 2016'

'GDC Advice' from Joe Cavers

'A First-Timer’s Guide to the Game Developer’s Conference (GDC) in San Francisco' from Jeremy Lim

 

Also worth following #GameAudio and #GameAudioGDC during the conference.

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1
Jan

Soundbytes Podcast - EP 3 - Interview with Steve Green

Hello! We are back once again for the third episode of our monthly podcast about games and game audio. This month we are honoured to be joined by the awesome Steve Green, sound designer of the indie hit ABZÛ, as well as a load of other cool titles.

Steve talked about his background and journey into game audio, how he landed his first gig, his collaborative process for designing sounds for an underwater world and working alongside composer Austin Wintory on ABZÛ, and he shared a few networking tips. 

You can follow Steve on Twitter here: @ShriekSMG, and ABZÛ is available on Steam, Xbox One and PS4 now. (Go buy it).

Hosted by:

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

 

Links to things we mentioned:

Polygon: Crytek closing five studios, will refocus on ‘premium IPs’ and CryEngine

Rouge One

Designing Sound: The Programmed Music of “Mini Metro” – Interview with Rich Vreeland (Disasterpeace)

ABZÛ

What Remains of Edith Finch

Elsinore

Leonard Paul's School of Video Game Audio

Game Developers Conference (GDC)

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1
Dec

Soundbytes Podcast - EP 2 - Master Class

Hello! Welcome back to the second episode of our monthly podcast about games and game audio. We talk about game engines, T-shaped people, masterclasses and we answer a few questions. 

Hosted by:

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

 

Links to things we mentioned:

Unreal Engine 4

The Valve New Employee Handbook (see page 46 onwards to read about 'T-Shaped People')

Martin Stig Andersen's talk from GDC 2016, 'Inside: A Game That Listens'

'Hans Zimmer Teaches Film Scoring' on Masterclass

FabFilter Pro-Q 2
FabFilter Pro-R

Waves Renaissance Bass

Game Audio North Xmas party (10th December)!

Game Audio London Xmas drinks (3rd December)!

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1
Nov

Soundbytes Podcast - EP 1 - Introduction

Welcome to Soundbytes! The first episode of our monthly podcast about games and game audio. This month we introduce ourselves and go over what we want to do with this platform. We talk about connecting with people, cool conference experiences and even answer a few questions from Reddit!

Hosted by:
Derek Brown - @subwoofersub

Barney Oram - @BarneyOram1

 

Follow Soundbytes on Twitter: @soundbytes_p

 
 

Links to things we mentioned:

 

Game Developers Conference

 
 
 
 
 
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