Soundbytes Podcast

1
Aug

Soundbytes Podcast - EP 10 - Summer Shindig

Hello! Welcome back to the tenth episode of our monthly podcast about games and game audio. This month we catch up about Develop, hear more about Derek's work at EA, discussing working life and answer a few listener questions. 

Hosted by: 

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Develop UK

Madden 18 Longshot

Old Man's Journey

Planet Coaster

Dolby Atmos

Battlefront VR

PC Gamer: Blizzard composer Russell Brower has been laid off

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1
Jul

Soundbytes Podcast - EP 9 - Sound Design Special

Hello! It's just me this time, Barney, as Derek is super busy working on his first AAA title, which we will be hearing about very soon. For now though, I thought I'd do a little special episode, digging into some practical sound design and exploring some plugins and techniques. I decided to attempt to walk through my process for designing a sound live on the podcast, and explain my thoughts and ideas along the way. I decided not to mention specific libraries as to draw the focus away from 'what' sounds I used, rather 'how' I used them. I hope this is interesting and helpful, please feel free to contact me with your thoughts, or if you have any questions.

Hosted by: 

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Waves Renaissance Bass

Polyverse Manipulator

D16 Group Audio Antresol

SPL Transient Designer

Waves Trans-X

Flux BitterSweet

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1
Jun

Soundbytes Podcast - EP 8 - Just Us

Hello! Welcome back to the eighth episode of our monthly podcast about games and game audio. This month we talk about Derek's new venture into full-time freelancing, we discuss the art of sound design, and answer a few questions from our wonderful listeners. 

Hosted by:

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Toggl

Trello

JIRA and Confluence (Atlassian)

Moog Mother-32

Waves R-Bass

iZotope RX

Waves Z-Noise

Shootout Scene from 'Django Unchained' (just LISTEN to the insanity)

Game Audio North - 10th of June in York UK

Develop Conference - 13th of July in Brighton UK

Eireann Game Audio (Ireland) - 17th of June in Dublin IE

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1
May

Soundbytes Podcast - EP 7 - Diversity with Haroon Thantrey and Katie Tarrant

Hello! Welcome back to the seventh episode of our monthly podcast about games and game audio. This month we decided to tackle the incredibly important issue of diversity in games and game development. We were lucky to be approached by many people who were intrested in discussing the topic, and for this episode we are joined by our good friends composer Katie Tarrant (Rare) and sound designer Haroon Thantrey (Rebellion). We talk representation in games, breaking in and experiences of the industry, and the future of diversity within game development. 

You can follow Haroon on Twitter here: @Mr_Ostrich and check out his website here.

You can follow Katie on Twitter here: @ktarrantaudio and check out her website here.

Hosted by:

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Both Haroon and Katie studied at LIPA (Liverpool Institute for Performing Arts)

Taj from Diddy Kong Racing

Polygon: 'Overwatch's Search for Diversity'

GamesIndustry: King on Diversity: "No Company Will Succeed On Its Own Here"

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1
Apr

Soundbytes Podcast - EP 6 - Post-GDC Wrap-Up with Damian Kastbauer

Hello! Welcome back to the sixth episode of our monthly podcast about games and game audio. This month we had the immense honour of sitting down with the one and only Damain Kastbauer (lostchocolatelab), pillar of the game audio community and Technical Audio Lead at PopCap Games, to discuss GDC17, the Audio Mentoring Project and Damian's new books.

If you aren't already, you can follow Damian on Twitter at: @lostlab

You can watch the VIDEO of the podcast here!

Hosted by:

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Game Developers Conference (GDC)

The Audio Mentoring Project

The Game Audio Podcast

Damian's Books - Game Audio: Tales of a Technical Sound Designer

 

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11
Mar

Soundbytes Podcast - GDC17 Special - Interview with Matthew Marteinsson and Jamie Bell

Hello! Welcome to this GDC 2017 special episode!! GDC happened last week and while Barney did not attend, I had the chance to sit down with Matthew Marteinsson and Jamie Bell of Klei Entertainment! We talk about GDC, the game audio community, newbie pro tips and even make some strange noises.

Special guests:

Matthew Marteinsson: @mattesque 
Jamie Bell: @jamiebell

Hosted by: 


Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

 

Beards Cats and Indie Game Audio Podcast - take a listen if you haven't already!

Game Developers Conference

 

 

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1
Mar

Soundbytes Podcast - EP 5 - Field Recording

Hello! It's just me this time, Barney, as Derek is over in San Francisco this month for GDC. As I had the opportunity to take this episode, I decided to do something a bit different. This month I took the opportunity to dive into the world of field recording, and explore the area specifically focusing on entry level sound designers looking to invest in their first recorder. I really hope you enjoy the episode, I had a lot of fun making it!

Hosted by:

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

 

My reccomended entry level recorders:

Tascam DR-05 (alternatively the Zoom H1)

Roland CS-10EM Binaural Microphones

Zoom H4n

Tascam DR-100

Sony D100 (or the sadly discontinued Sony M10)

Sound Devices 702

Sound Devices 633 (and AKG 414's)

 

Helpful Softwares:

iZotope RX

Audacity (or Sony Sound Forge)

Soundminer

Basehead

BWF MetaEdit

 

Sound Effects Recordists and Distributors:

ASoundEffect

Sonniss

Frank Bry (The Recordist)

Tim Prebble (HISSandaROAR)

Watson Wu

Pole Position Production

Boom

 

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1
Feb

Soundbytes Podcast - EP 4 - Pre-GDC

Hello! Welcome back to the fourth episode of our monthly podcast about games and game audio. In light of GDC being at the end of Febuary, we decided that for this episode we'd delve into some pre-GDC advice, specifically aimed at newcomers, and some general networking tips. We also answered a few listener questions. 

Hosted by:

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

 

Links to things we mentioned:

Rich Vreeland's Mini Metro: RMX KIT on Bandcamp

Adam T Croft's Introduction to Reascript Tutorial

Game Developers Conference (GDC)

Sightglass Coffee morning meetings organised by Damian Kastbauer and Anton Woldhek

Game Audio Podcast

Lunch behind the carousel and Matt Marteinsson's CarouselCon 2017 

GDC Audio Track and Audio Bootcamp

G.A.N.G (Game Audio Network Guild) Awards

IGF Awards

The Marriot Hotel (the Death Star)

Byron Bullock and Steve Whetman's 2016 GDC talk 'Foley in 'Alien: Isolation' & 'Gears of War: Ultimate' Edition'

Game Audio North at Newcastle (18th of Febuary!)

First ever Irish Game Audio meetup in Dublin (25th of Febuary!)

 

Some additional GDC guides that we've found helpful:

ASoundEffect's 'The Ultimate Guide to Game Audio at GDC 2016'

'GDC Advice' from Joe Cavers

'A First-Timer’s Guide to the Game Developer’s Conference (GDC) in San Francisco' from Jeremy Lim

 

Also worth following #GameAudio and #GameAudioGDC during the conference.

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1
Jan

Soundbytes Podcast - EP 3 - Interview with Steve Green

Hello! We are back once again for the third episode of our monthly podcast about games and game audio. This month we are honoured to be joined by the awesome Steve Green, sound designer of the indie hit ABZÛ, as well as a load of other cool titles.

Steve talked about his background and journey into game audio, how he landed his first gig, his collaborative process for designing sounds for an underwater world and working alongside composer Austin Wintory on ABZÛ, and he shared a few networking tips. 

You can follow Steve on Twitter here: @ShriekSMG, and ABZÛ is available on Steam, Xbox One and PS4 now. (Go buy it).

Hosted by:

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

 

Links to things we mentioned:

Polygon: Crytek closing five studios, will refocus on ‘premium IPs’ and CryEngine

Rouge One

Designing Sound: The Programmed Music of “Mini Metro” – Interview with Rich Vreeland (Disasterpeace)

ABZÛ

What Remains of Edith Finch

Elsinore

Leonard Paul's School of Video Game Audio

Game Developers Conference (GDC)

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1
Dec

Soundbytes Podcast - EP 2 - Master Class

Hello! Welcome back to the second episode of our monthly podcast about games and game audio. We talk about game engines, T-shaped people, masterclasses and we answer a few questions. 

Hosted by:

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

 

Links to things we mentioned:

Unreal Engine 4

The Valve New Employee Handbook (see page 46 onwards to read about 'T-Shaped People')

Martin Stig Andersen's talk from GDC 2016, 'Inside: A Game That Listens'

'Hans Zimmer Teaches Film Scoring' on Masterclass

FabFilter Pro-Q 2
FabFilter Pro-R

Waves Renaissance Bass

Game Audio North Xmas party (10th December)!

Game Audio London Xmas drinks (3rd December)!

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