Soundbytes Podcast

1
Feb

Soundbytes Podcast - EP 15 - The Odyssey Collection: Essentials Deep-Dive

Hello! Welcome back to episode fifteen of our monthly podcast about games and game audio. We're incredibly excited to be bringing this month's episode to you with the help of Pro Sound Effects, who are very kindly sponsoring us. They provided us with a couple of copies of the fantastic Odyssey Collection: Essentials library, which we checked out and discuss in this episode. Barney also dived in and had a go at using the library to design a cool gunshot sound, which you can hear in the episode. Additionally, we talk audio tests for sound design gigs.

A big thanks to Pro Sound Effects for supporting us - we had a lot of fun exploring this fantastic library. The Odyssey Collection: Essentials is an amalgamation of the 30+ years of recordings made by Hollywood legends Richard L. Anderson and Mark Mangini, who have worked on titles like; Blade Runner 2049, Mad Max: Fury Road, Transcendence, Anchorman, Madagascar, Edward Scissorhands, Raiders of the Lost Ark, Gremlins ... and many, many more. It's an honour to be able to dip into this incredible legacy of sound, and share our thoughts on the podcast. 

The Odyssey Collection: Essentials is a fantastic first generalist library for professionals, newcomers and freelancers alike, and Pro Sound Effects also support freelancers with their Freelancer Program, which offers benefits like up to 60% off on libraries and software, and sound tutorials - and it's free to join. If you like what you hear of The Odyssey Collection, you can pick up a surround explosions library from Mark Mangini and Richard L. Anderson called Detonate for just $19 - only through the Freelancer Program.

Hosted by: 

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Here's a bunch of cool stuff to read and listen to about Mark, Richard and The Odyssey Collection:

Why An Award-Winning Sound Designer is Releasing His Life's Work

Setting The Studio on Fire: Recording Sounds for Raiders of the Lost Ark

The Sound of Blade Runner 2049

Building Sonic Worlds: Mark Mangini on the dynamic, immersive sound of Blade Runner 2049

Mark Mangini's Blog: The Alcehmy of Sound

SoundWorks Collection Podcast: Mark Mangini - Sound Designer of Mad Max: Fury Road and Black Mass

Pensado's Place: Academy Award Winning Sound Designer Mark Mangini

LA Sound Group Presents: Mark Mangini

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1
Jan

Soundbytes Podcast - EP 14 - Holiday Special

Hello! Welcome back to episode fourteen of our monthly podcast about games and game audio. This month we talk about Derek's first indie title, games we're playing, some recording we've been doing, and we announce the winners of our holiday competition! This month we decided to do our own little segments about our recent recording adventures, Derek discussing his homemade Elektrosluch, and Barney talking about some wind recordings he's made recently. 

The winners of our holiday competition ARE:

Nich Mebane (@Sweet_Niche) has won any library from A Sound Effect worth up to $100!

Willy McCarter (@WillyMcCarter) has won Ringing Rocks by Thomas Rex Beverly!

Villem Rootalu (@Vileem) has won rOtation by Collected Transients!

And all three will receive a copy of Barney's AND Derek's libraries! (when we finish them)

A HUGE thanks to all who tweeted with answers, and an extra special thanks to A Sound Effect, Thomas Rex Beverly and Collected Transients for supporting us and the podcast by supplying some fantastic prizes.

Hosted by: 

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

PowerOrb Neon

LOM's Elektrosluch

Alan Splet and Ann Kroeber's Cinematic Winds

 

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1
Dec

Soundbytes Podcast - EP 13 - Mana-Mana

Hello! Welcome back to episode thirteen of our monthly podcast about games and game audio. We're back after a short break! It's been a whole year since we started this crazy thing and we're so thankful to you all for listening! In this episode we discuss the pressures of the games industry, the Battlefront 2 backlash, sound design warm-ups, practicing Wwise, and why the best Christmas music is by Elvis. 

As we're celebrating our 1-year anniversary, and also with Christmas and New year rapidly approaching, we're excited to announce our holiday competition! We've reached out to some good friends of the podcast and put together some cool prizes that you can win - all you need to do is listen out for the competition question in the episode, and tweet your answers to the podcast twitter account! First three people with the right answers will win - winners will be announced in the January episode!

Up for grabs we've got;

first prize - Any library from A Sound Effect worth up to $100 (ex VAT) !!

second prize - Ringing Rocks Library by Thomas Rex Beverly!

third prize - rOtation by Collected Transients!

And all three winners will receive a copy of Barney's upcoming debut library - when it's ready !! :)

a HUGE thanks to Asbjoern from A Sound Effect, Thomas Rex Beverly and the good people at Collected Transients - please go and support them. You can visit the A Sound Effect website, as well as their Facebook page and Twitter; Thomas has his own site, and you can follow him on Facebook and Twitter; and you can check out Collected Transients site, as well as follow them on Facebook and Twitter. We're so grateful for these guys helping us out, we hope you go and invest in their work!

Hosted by: 

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

A Sound Effect: Behind the Delightfully Vintage Sound of 'Cuphead' - with Samuel Justice

Kotaku: A Guide To The Endless, Confusing Star Wars Battlefront II Controversy

gamesindustry.biz: EA buys Titanfall studio Respawn

Damian Kastbauer's The Wwise Project Adventure

Game Audio London Xmas Drinks - Dec 2nd, London UK

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1
Oct

Soundbytes Podcast - EP 12 - Middleware Madness

Hello! Welcome back to episode twelve of our monthly podcast about games and game audio. In this episode we talk industry news, middleware, and answer a few questions. 

Hosted by: 

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

EuroGamer: 'The doors close on The Chinese Room - for now'

FMOD (Firelight Technologies)

Wwise (AudioKinetic)

Unreal Engine - UE4 (Epic Games)

The Future of Audio in Unreal Engine | GDC 2017 - Aaron McLeran

 

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1
Sep

Soundbytes Podcast - EP 11 - Crunch Time

Hello! Welcome back to episode eleven of our monthly podcast about games and game audio. This month we talk Gamescom, Madden 18, crunch, interviews... and Scooby Doo? 

Hosted by: 

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Gamescom

Battlefront 2 Footage

Madden NFL 18

PlayerUnknown's Battlegrounds

DiRT Rally

Polygon: 'Why I Worship Crunch'

GDC Vault: Jesse Harlin -  'Why You Didn't Get the Gig'

Craig Deskins - Game Audio Interview Questions

Game Audio North - 30th September Edinburgh UK

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1
Aug

Soundbytes Podcast - EP 10 - Summer Shindig

Hello! Welcome back to the tenth episode of our monthly podcast about games and game audio. This month we catch up about Develop, hear more about Derek's work at EA, discussing working life and answer a few listener questions. 

Hosted by: 

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Develop UK

Madden 18 Longshot

Old Man's Journey

Planet Coaster

Dolby Atmos

Battlefront VR

PC Gamer: Blizzard composer Russell Brower has been laid off

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1
Jul

Soundbytes Podcast - EP 9 - Sound Design Special

Hello! It's just me this time, Barney, as Derek is super busy working on his first AAA title, which we will be hearing about very soon. For now though, I thought I'd do a little special episode, digging into some practical sound design and exploring some plugins and techniques. I decided to attempt to walk through my process for designing a sound live on the podcast, and explain my thoughts and ideas along the way. I decided not to mention specific libraries as to draw the focus away from 'what' sounds I used, rather 'how' I used them. I hope this is interesting and helpful, please feel free to contact me with your thoughts, or if you have any questions.

Hosted by: 

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Waves Renaissance Bass

Polyverse Manipulator

D16 Group Audio Antresol

SPL Transient Designer

Waves Trans-X

Flux BitterSweet

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1
Jun

Soundbytes Podcast - EP 8 - Just Us

Hello! Welcome back to the eighth episode of our monthly podcast about games and game audio. This month we talk about Derek's new venture into full-time freelancing, we discuss the art of sound design, and answer a few questions from our wonderful listeners. 

Hosted by:

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Toggl

Trello

JIRA and Confluence (Atlassian)

Moog Mother-32

Waves R-Bass

iZotope RX

Waves Z-Noise

Shootout Scene from 'Django Unchained' (just LISTEN to the insanity)

Game Audio North - 10th of June in York UK

Develop Conference - 13th of July in Brighton UK

Eireann Game Audio (Ireland) - 17th of June in Dublin IE

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1
May

Soundbytes Podcast - EP 7 - Diversity with Haroon Thantrey and Katie Tarrant

Hello! Welcome back to the seventh episode of our monthly podcast about games and game audio. This month we decided to tackle the incredibly important issue of diversity in games and game development. We were lucky to be approached by many people who were intrested in discussing the topic, and for this episode we are joined by our good friends composer Katie Tarrant (Rare) and sound designer Haroon Thantrey (Rebellion). We talk representation in games, breaking in and experiences of the industry, and the future of diversity within game development. 

You can follow Haroon on Twitter here: @Mr_Ostrich and check out his website here.

You can follow Katie on Twitter here: @ktarrantaudio and check out her website here.

Hosted by:

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Both Haroon and Katie studied at LIPA (Liverpool Institute for Performing Arts)

Taj from Diddy Kong Racing

Polygon: 'Overwatch's Search for Diversity'

GamesIndustry: King on Diversity: "No Company Will Succeed On Its Own Here"

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1
Apr

Soundbytes Podcast - EP 6 - Post-GDC Wrap-Up with Damian Kastbauer

Hello! Welcome back to the sixth episode of our monthly podcast about games and game audio. This month we had the immense honour of sitting down with the one and only Damain Kastbauer (lostchocolatelab), pillar of the game audio community and Technical Audio Lead at PopCap Games, to discuss GDC17, the Audio Mentoring Project and Damian's new books.

If you aren't already, you can follow Damian on Twitter at: @lostlab

You can watch the VIDEO of the podcast here!

Hosted by:

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Game Developers Conference (GDC)

The Audio Mentoring Project

The Game Audio Podcast

Damian's Books - Game Audio: Tales of a Technical Sound Designer

 

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